![]() ![]() I think including some subtle horror aspects, like distorting the music slightly or making the dialogue kind of weird occasionally, would make it feel more like the player is MEANT to find this weird instead of just accepting it. ![]() In the "lighthearted dating-sim" scenes after Ishida's death, there's this jarring feeling of emptiness, but not enough is done to make it feel intentional it feels more like the player is expected to forget about Ishida and go for some other guy now. I think there's a sense of "fighting" between the lighthearted dating-sim tone that the "game" (the antagonist, in this context) is trying to push, and the struggles of Haru with her grief, though this could be built upon more. I do think the tone after Ishida's passing could be improved upon a little, especially since I think there's a good foundation there. The sudden switches in tone worked way better in Yuusuke's route than in Ishida's route, since that barrier had already been broken. The way music was used in those scenes, as well as the CG of him in the hospital, definitely created an unsettling experience when coupled with the feeling of breaking the normalcy that was built. However, after this point, I enjoyed the sudden switches in tone in Yuusuke's route, especially in his endings. Though I do wish more foreshadowing was done to build up Ishida's passing, and perhaps more time spent building the relationship between Ishida and Haru between the time they make-up and the time he passes. ![]() I enjoyed the foreshadowing that was done, like Nao implying that you have to go through Ishida's route before unlocking the rest of the guys. I really enjoyed the feeling of building comfort in the player followed by a sudden descent into horror. Wow, I really enjoyed this demo overall! I'm definitely interested in seeing where the finished game will go after where things were left off in the demo. ![]()
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